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Traditional chinese gongbi deity scroll template
Üretici @MrLarus
Prompt
【Deity】: 【Mount / Divine Beast】: 【Core Artifact】: 【Figure Pose】: 【Main Color Tone】: 【Inscription】: 【Aspect Ratio】: 9:16 Generate a traditional Chinese Gongbi heavy-color deity hanging scroll, with 【Deity】 as the absolute main visual, which can be paired with a 【Mount / Divine Beast】 or a 【Core Artifact】, with the figure and core elements occupying about 70%–80% of the frame. The composition emphasizes a single deity dominating the scene, without adding multi-person groups or complex large scenes, allowing the characters, mounts, and artifacts to form clear large shapes and visual momentum. The overall pursuit is a true sense of handmade Gongbi coloring, rather than modern digital national-style illustrations. The character's face has the temperament of an ancient painted deity statue, with clear whites of the eyes, concentrated pupils, and a majestic and restrained expression, avoiding anime faces, influencer faces, or game character faces. Hair, beards, and divine beast fur are shaped with bundled, continuous long brush lines growing along the volume, with lines showing natural pressure changes, thickness variations, and tapered ends, clear but not stiff. Do not use pure black, extremely thin, or extremely sharp manga outlines for the line work. Use ink-brown, blue-ink-brown, or warm-gray-ink for the main outlines of the characters; use light ochre-ink for the face and hands; and gradually reduce the line weight for clothing folds, hair, and clouds. Lines are used to hold the color, rather than pressing down on the color surface, allowing the screen to present complete coloring first, followed by delicate brush lines. The colors adopt low-saturation but full and uniform traditional mineral heavy colors, with 【Main Color Tone】 as the core, which can be paired with stone azure, stone green, cinnabar, ochre red, old gold, ivory white, ink gray, and other colors. The coloring presents a sense of layering with light color base, separate dyeing, top dyeing, and accumulated color. The main color in the same area is stable and complete, without using digital flat painting, high-contrast hard color blocks, or random mottled textures. Details of clothing, armor, crowns, and artifacts are rich but restrained: first establish a complete structure, then add a small amount of traditional patterns such as cloud patterns, fret patterns, lotus patterns, and scale patterns. Do not fill the inside of all armor plates, robes, and decorative pieces with micro-patterns. The sense of complexity comes from structural hierarchy, not the number of fragmented patterns. Flexible elements such as ribbons, sleeves, beards, tails, and clouds retain only a few main trends, forming complete S-shaped and C-shaped long curves; artifacts maintain a complete, clear, and continuous structure from beginning to end, becoming a stable hard axis in the picture. The background uses clean, warm, and neutral warm ivory-colored ripe Xuan paper, retaining only extremely light natural paper fibers, a small amount of light blue-gray cloud gas, and sufficient white space. Do not paint yellower and yellower, do not use creamy yellow, earthy yellow, or brownish-yellow old photo filters, and do not use a deathly white background. Ancient charm comes from brushes, colors, paper, and characters, not from dirt, cracks, fading, and graininess. The image includes a complete ancient painting colophon system: use 【Inscription】 as the main title, paired with smaller subtitles, a small number of vertical colophons, and 3–5 staggered cinnabar seals of various sizes. The calligraphy has natural brush pressure changes and is not modern poster-style huge Typography. The overall effect is like a Gongbi heavy-color deity painting truly completed by a painter on ripe Xuan paper with brush outlines and layers of mineral pigments: stable large shapes, prominent characters, smooth hair, warm lines, full colors, and clean paper surface, elegant but not faded, fine but not digital. Avoid: multi-person groups, complex scenes, pure black hard outlines, extremely thin manga lines, vector outlines, automatic smoothing lines, digital flat painting, dense short fur, random gold powder dots, micro-fragmented textures, mottled fading, artificial aging, over-yellowed paper, anime faces, xianxia illustrations, game concept art, CG highlights, plastic metal, glowing artifacts, full-screen special effects.
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